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Making D&D 5th Edition Modular: Part I

All of the role-playing blogs are weighing in with their thoughts, suggestions, demands and (sometimes) their denunciation of WotC's plans for the new edition of D&D.

So today I'm going to look at what would be involved in making a unified and modular version of Dungeons & Dragons, with elements that can be bought in (or out), and what the core rules of this system would be.

As a long time role-player, I think that all role-players should hope that the team at Wizards succeed in reuniting the various factions of D&D players, from the Grognards to the 4th Edition players. If Wizards fails, then there's a great chance that the hobby's gateway drug (D&D) will die entirely, and that with no new players coming in the hobby itself will wither and die, leaving us all the poorer.

This quote from The Angry DM seems spot-on:

"So, you can bitch and piss and moan and start edition wars and talk about why you hate WotC or D&D or 4E or 3E or whatever. And all that does is piss away the chance you have to constructively help make a new edition you want to play. If you do the bitchy pissy moany thing instead of the honest constructive thing, you’re saying you care more about hating D&D than D&D."
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